So in keeping with my desire to give me as many excuses
to write as possible, here’s a new thing. Extolling the virtues of models I
feel are worth another look. This isn’t a ‘here’s the card, here’s a
walkthrough of everything on it’ style of rundown, more of a commentary on
strengths, compensating for weaknesses and good uses.
The first subjects under the spotlight are the Oxfordian
Mages for Arcanists. Wyrd have given these guys two different sets of 0-cost
upgrades that they can carry in an attempt to boost them up, but to be honest
I’m not entirely sure they needed them.
Anyway.
So what do you get when you hire these guys and girls?
Well, for starters, these are one of the few models that you really should hire
all 3 models from that boxed set. With the Temporary Shielding upgrade they
gained, if you hire all 3 you get a discount, bringing their cost down from 6SS
to 5SS. You can have 2 for 12SS or 3 for 15SS – for me personally that’s really
a no-brainer.
Another compelling reason to hire multiples is how they
work. Thanks to their front of card abilities, they gain an extra Tome for each
other Academic within aura 3, a keyword that they have themselves, up to 2
extra Tomes. And boy can they make use of those Tomes.
Their main cast action, Elemental Bolt, is a fairly
lacklustre Ca6 2/3/4 damage. But it has 4 triggers, each of which require a
single Tome and so become built-in with 1 other nearby Mage. They are; ignore
Armour, hand out Burning +1, hand out Slow, Push target model 2” in any
direction for each Tome in the final total.
And that’s what you take them for. The Mages are range 10
and can Furious Cast, so you can access that toolbox an awful lot of times in a
given turn and from a healthy distance away. It means that they become control
pieces as well as raw damage dealers. Models that rely on their Armour won’t
want to risk it. A model in cover can find themselves pushed out of cover by
one Mage with Focus so their friends can Furious Cast a target that thought it
was safe. They can sap AP by handing out Slow with reckless abandon, making
them an even more irritating proposition in strategies like Stake a Claim and
Squatter’s Rights. The Push (which comes after succeeding, not after damaging)
can really mess with positioning. And Hard to Kill can be neatly circumvented
with a timely Burning +1 finishing the model off at the end of the turn.
That versatility is another good reason to take them – they’re
a good pick pretty much regardless of the Master you take, with strong
synergies with 3 in particular.
Sandeep loves him some Oxfordian Mages, and they love
Sandeep. As Academics they can copy his actions, including the 0 actions to
Place and Interact. Sandeep can, via an upgrade, take a 1 action that means
Academics within aura don’t randomise when casting into combat. And he can drop
a Gamin in next to them that gives them positive flips when they attack. That
will really hurt your opponent.
That ability to drop Burning, and the fact that they’re
fairly self-sufficient, makes them a very strong pick with Kaeris. They don’t
need her to be nearby, leaving her free to exploit her speed and
manoeuvrability, whilst you can set models up for a going-over from Immolate or
Truth in Flame.
The M&SU keyword also chains nicely with Ironsides
and Ramos – Oxfordian Mages get a positive flip to WP duels if in line of an
M&SU Master or Henchman. Situationally that can be really useful, and means
they’re a lot less bothered by Terrifying models than other models might be.
Ironsides also benefits due to Warding Runes, as the only
Master who can take it. As well as giving Counterspell, this upgrade keys off a
set of 0 upgrades the Oxfordian Mages can take; Blood Ward, Doom Ward and
Nemesis Ward. Each of these grants the carrying Mage a benefit, but also
confers a benefit to the Warding Runes carrier. If Ironsides is within aura 10
of the Mages, and that’s a big aura, the benefits stack up – immunity to
conditions and pulse damage, Regeneration +1, and positive flips to all defence
duels caused by the enemy Master. For a Master who wants to be in the middle of
the enemy, one of those is useful. All of them vastly increases Ironsides’
survivability.
Warding Runes can also be taken by any Henchman. I can
tell you from experience, if you think Joss or Dr Sokolov is tanky off his base
card, try adding all of those benefits to him as well. Ditto for the Great
Carlos Vasquez.
Now look at all of the above and tell me you think the
Oxfordian Mage is overcosted at 6SS, never mind the 5SS you’ll likely pay.
Don’t get me wrong, there are weaknesses, some of them
quite glaring. But they’re not insurmountable problems.
The first one is that 5 Wounds. Most big hitters will
just need a moderate damage to one-shot-kill a Mage. With that said, they do
have Arcane Shield; as long as they haven’t activated, they reduce incoming
damage by 1, and this can reduce to 0.
He’ll kill me but I have to tell this story – the first
time I got a win over Joel Henry, in 3 years of trying, Pandora pelted into the
middle of my Mage battery and went Inflict-Inflict-Inflict. That forces models
within a pulse to take a WP duel or take 1 damage, then an additional 1 damage
for failing the duel near Pandora. The Mages hadn’t activated yet and therefore
ignored all the damage thanks to Arcane Shield. I found this really quite
amusing. Joel did not.
Oxfordian Mages also gain the Temporary Shielding ability
off the upgrade of the same name – discard a card and the upgrade to reduce
incoming damage by 2. This will combo with Arcane Shield to reduce by 3, and as
you choose which order to apply the reduction you can apply the Temporary
Shielding first and then the Arcane Shield to reduce 3 damage to 0 if you
really need to avoid triggers, for example.
Those abilities are nice and they’ll slow down the
opposition, but they don’t help weather a storm. If your opponent wants your
Mages dead, they’re going to die. But hopefully they’ll survive long enough for
the reinforcements to arrive, or to have achieved their role.
The other main weakness you’ll encounter is the
traditional bane of casting models – if they’re engaged in melee then they’re
nowhere near as effective.
All Mages have a 0 action that they can use in melee.
Granted, a Ca6 attack with a 1/2/3 damage spread isn’t all that. But it does
get interesting with triggers. 1 Tome means you get a Soulstone back after
damaging. 2 Tomes knocks the damage track up to 2/4/5. And 3 Tomes gives you
Deathtouch – the target must discard two cards or two Soulstones, or be dead.
So they’re no pushovers.
I won’t lie, using Oxfordian Mages properly takes some
practice. You want them close together but not in such a clump that one model
can neutralise all 3. Their casts are projectiles so you need to be wary of
cover and randomisation (unless Sandeep because Sandeep). And they’re not
particularly quick. But if you can get the knack of it then you have a little
powerhouse in your crew for the princely sum of 15SS.
Got a model that
you want to Wax Lyrical about? Drop me a line! If you’re happy to write it I’m
happy to post it.